//=============================================================================
// FloorSentinel - Latches on to the floor and shoots at things.
//=============================================================================
class FloorTelemetrySentinel extends TelemetrySentinel
	placeable;

var TelemetryMesh CannonBase;

simulated function PostBeginPlay()
{
	Super.PostBeginPlay();

	if(Level.NetMode != NM_DedicatedServer)
	{
		CannonBase = Spawn(class'TelemetryMesh');
		CannonBase.SetBase(self);
	}
}

function JumpOffPawn(){}

simulated event Destroyed()
{
	if(CannonBase != None)
		CannonBase.Destroy();

	Super.Destroyed();
}


defaultproperties
{
     SightRadius=10000.000000
     BaseEyeHeight=16.000000
     EyeHeight=16.000000
     Physics=PHYS_Falling
     CollisionRadius=10.000000
     CollisionHeight=10.000000
     mesh=none
     Sname="Telemetry Sentinel"
}
